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    <title>Vibe Code a Game</title>
    <link>https://vibecodeagame.com/</link>
    <description>Vibe Code a Game covers prompt-to-playable workflows, AI game prototyping, vibe coding discipline, and practical ways to turn loose ideas into browser-playable games.</description>
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      <title>Make the Restart Fun Before You Add Progression</title>
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      <pubDate>Fri, 03 Jul 2026 04:00:00 GMT</pubDate>
      <category>First Playable</category>
      <description>A sharp guide to testing the restart loop in a vibe-coded game prototype before adding XP, upgrades, quests, or meta progression.</description>
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      <title>Test the Boss Before You Build the Biome</title>
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      <pubDate>Tue, 30 Jun 2026 04:00:00 GMT</pubDate>
      <category>First Playable</category>
      <description>A sharp guide to vibe coding better boss fights: test one readable attack pattern before building the map, lore, or upgrade tree.</description>
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      <title>One Screen Is Enough for the First Test</title>
      <link>https://vibecodeagame.com/blog/one-screen-is-enough-for-the-first-test</link>
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      <pubDate>Tue, 30 Jun 2026 04:00:00 GMT</pubDate>
      <category>Prototype Design</category>
      <description>A practical argument for shrinking vibe-coded game prototypes to one readable screen before adding rooms, menus, maps, or lore.</description>
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      <title>Make the Rule Before You Make the World</title>
      <link>https://vibecodeagame.com/blog/make-the-rule-before-the-world</link>
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      <pubDate>Tue, 30 Jun 2026 04:00:00 GMT</pubDate>
      <category>First Playable</category>
      <description>A sharp guide to vibe coding better games: write one playable rule first, test the loop, then let the world grow around what works.</description>
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      <title>Vibe Coding a Game Only Counts When the First Loop Works</title>
      <link>https://vibecodeagame.com/blog/vibe-code-game-first-playable</link>
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      <pubDate>Mon, 29 Jun 2026 04:00:00 GMT</pubDate>
      <category>Getting Started</category>
      <description>A practical guide to vibe coding a game with AI: start with one playable loop, test it fast, and use Chatforce when you need a browser-ready first playable.</description>
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