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Mina Park

Mina Park writes for Vibe Code a Game about vibe coding playable games with AI.

15 articles

Vibe Code Enemy Patrol Routes Before You Add Pathfinding
First Playable·7 min read

Vibe Code Enemy Patrol Routes Before You Add Pathfinding

A patrol route is not decoration. It should ask the player to hide, time, bait, detour, or sprint.

September 11, 2026
Vibe Code Knockback Before You Add More Enemies
First Playable·7 min read

Vibe Code Knockback Before You Add More Enemies

Knockback is not just impact juice. It is a spacing rule, a recovery test, and the fastest way to find out whether contact is readable.

September 8, 2026
Your First Camera Follow Should Explain the Room, Not Chase the Player
First Playable·7 min read

Your First Camera Follow Should Explain the Room, Not Chase the Player

A camera that glues itself to the player can hide the actual game. Frame the decision before you chase the avatar.

August 28, 2026
Your First Stamina Meter Should Shape Routes, Not Slow the Player
First Playable·7 min read

Your First Stamina Meter Should Shape Routes, Not Slow the Player

A stamina meter that only makes the player wait is a loading bar in disguise. Make it force a route choice.

August 21, 2026
Your First Collectible Should Change the Route, Not Just the Score
First Playable·7 min read

Your First Collectible Should Change the Route, Not Just the Score

A shiny pickup that only increments a number is not a design test. Make the first collectible bend the player's next choice.

August 14, 2026
Vibe Code Enemy Telegraphs Before You Add More Attacks
First Playable·7 min read

Vibe Code Enemy Telegraphs Before You Add More Attacks

More enemy attacks won't fix a prototype where players can't read the first one. Make danger legible before you make it crowded.

August 7, 2026
How to Vibe Code Game Feel Before You Add Art
Game Design·7 min read

How to Vibe Code Game Feel Before You Add Art

Pretty art can make a bad prototype harder to diagnose. Make the hit, miss, jump, and restart feel alive first.

July 31, 2026
How to Vibe Code a 30-Second Score Attack Prototype
First Playable·7 min read

How to Vibe Code a 30-Second Score Attack Prototype

A 30-second score attack gives your generated game nowhere to hide. Either the loop gets tense before the timer ends, or it was decoration.

July 24, 2026
Vibe Coding a One-Input Game Prototype Is the Fastest Control Test
First Playable·7 min read

Vibe Coding a One-Input Game Prototype Is the Fastest Control Test

If one button cannot make the prototype tense, two sticks and twelve actions will only give confusion more places to hide.

July 17, 2026
Test the First Five Seconds Before You Add Anything Else
First Playable·7 min read

Test the First Five Seconds Before You Add Anything Else

If a player cannot read the goal, threat, and first action in five seconds, the prototype is not mysterious. It is late.

July 10, 2026
Make the Restart Fun Before You Add Progression
First Playable·7 min read

Make the Restart Fun Before You Add Progression

If losing feels slow, ugly, or confusing, progression will not save the prototype. The second attempt is the real first test.

July 3, 2026
Test the Boss Before You Build the Biome
First Playable·7 min read

Test the Boss Before You Build the Biome

A boss fight does not need a castle first. It needs one attack the player can read, dodge, and want to beat again.

June 30, 2026
One Screen Is Enough for the First Test
Prototype Design·6 min read

One Screen Is Enough for the First Test

If the first screen cannot carry the idea, a bigger map will only give the weak loop more places to hide.

June 30, 2026
Make the Rule Before You Make the World
First Playable·7 min read

Make the Rule Before You Make the World

Big worlds are seductive, but vibe-coded games get good faster when the first prompt defines one rule the player can feel.

June 30, 2026
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Getting Started·6 min read

Vibe Coding a Game Only Counts When the First Loop Works

Vibe coding feels magical until the game has no loop. The better workflow is simple: describe one playable action, test it, then add personality.

June 29, 2026