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Mina Park
Mina Park writes for Vibe Code a Game about vibe coding playable games with AI.
5 articles

First Playable·7 min read
Make the Restart Fun Before You Add Progression
If losing feels slow, ugly, or confusing, progression will not save the prototype. The second attempt is the real first test.
July 3, 2026
First Playable·7 min read
Test the Boss Before You Build the Biome
A boss fight does not need a castle first. It needs one attack the player can read, dodge, and want to beat again.
June 30, 2026
Prototype Design·6 min read
One Screen Is Enough for the First Test
If the first screen cannot carry the idea, a bigger map will only give the weak loop more places to hide.
June 30, 2026
First Playable·7 min read
Make the Rule Before You Make the World
Big worlds are seductive, but vibe-coded games get good faster when the first prompt defines one rule the player can feel.
June 30, 2026🎮
Getting Started·6 min read
Vibe Coding a Game Only Counts When the First Loop Works
Vibe coding feels magical until the game has no loop. The better workflow is simple: describe one playable action, test it, then add personality.
June 29, 2026