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Mina Park

Mina Park writes for Vibe Code a Game about vibe coding playable games with AI.

5 articles

Make the Restart Fun Before You Add Progression
First Playable·7 min read

Make the Restart Fun Before You Add Progression

If losing feels slow, ugly, or confusing, progression will not save the prototype. The second attempt is the real first test.

July 3, 2026
Test the Boss Before You Build the Biome
First Playable·7 min read

Test the Boss Before You Build the Biome

A boss fight does not need a castle first. It needs one attack the player can read, dodge, and want to beat again.

June 30, 2026
One Screen Is Enough for the First Test
Prototype Design·6 min read

One Screen Is Enough for the First Test

If the first screen cannot carry the idea, a bigger map will only give the weak loop more places to hide.

June 30, 2026
Make the Rule Before You Make the World
First Playable·7 min read

Make the Rule Before You Make the World

Big worlds are seductive, but vibe-coded games get good faster when the first prompt defines one rule the player can feel.

June 30, 2026
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Getting Started·6 min read

Vibe Coding a Game Only Counts When the First Loop Works

Vibe coding feels magical until the game has no loop. The better workflow is simple: describe one playable action, test it, then add personality.

June 29, 2026
Playable idea lab

Have an idea for a game?

Turn the rough prompt into a browser-playable 2D prototype with Chatforce, then test the first loop before the feature list eats the weekend.

Build your gameSee playable examples
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Vibe Code a Game

A practical blog about vibe coding playable games with AI.

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